Plaque | Tarot Card | Playing Card | Summary of Effect |
---|---|---|---|
Balance | XI. Justice | Two of spades | Change alignment instantly. |
Comet | Two of swords | Two of diamonds | Defeat the next monster you meet to gain one level. |
Donjon | Four of swords | Ace of spades | You are imprisoned. |
Eurayle | Ten of swords | Queen of spades | –1 penalty on all saving throws henceforth. |
The Fates | Three of Cups | Ace of hearts | Avoid any situation you choose, once. |
Flames | XV. The Devil | Queen of clubs | Enmity between you and an outsider. |
Fool | O. The Fool | Joker (with trademark) | Lose 10,000 experience points and you must draw again. |
Gem | Seven of Cups | Two of hearts | Gain your choice of 25 pieces of jewelry or 50 gems. |
Idiot | Two of pentacles | Two of clubs | Lose 1d4+1 Intelligence. You may draw again. |
Jester | XII. The Hanged Man | Joker (without trademark) | Gain 10,000 XP or two more draws from the deck. |
Key | V. The Hierophant | Queen of hearts | Gain a major magic weapon. |
Knight | Page of swords | Jack of hearts | Gain the service of a 4th-level fighter. |
Moon | XVIII. The Moon | Queen of diamonds | You are granted 1d4 wishes. |
Rogue | Five of swords | Jack of spades | One of your friends turns against you. |
Ruin | XVI. The Tower | King of spades | Immediately lose all wealth and property. |
Skull | XIII. Death | Jack of clubs | Defeat dread wraith or be forever destroyed. |
Star | XVII. The Star | Jack of diamonds | Immediately gain a +2 inherent bonus to one ability score. |
Sun | XIX. The Sun | King of diamonds | Gain beneficial medium wondrous item and 50,000 XP. |
Talons | Queen of pentacles | Ace of clubs | All magic items you possess disappear permanently. |
Throne | Four of wands | King of hearts | Gain a +6 bonus on Diplomacy checks plus a small castle. |
Vizier | IX. The Hermit | Ace of diamonds | Know the answer to your next dilemma. |
The Void | Eight of swords | King of clubs | Body functions, but soul is trapped elsewhere. |